Thursday, 28 February 2013

GTA Killer City PC Game Full Version Free Download


GTA Killer City Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Killer City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Killer City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Killer City seems to want Tommy dead. His only answer is to fight back and take over the city himself.

From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation®2 computer entertainment system this October. Killer City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.

As a major gateway to South America and the Caribbean and attracting migrants, Killer City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Killer City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.

Killer City offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Killer City from the air?

As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be AMAZED as you sweep through Killer City's FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things.

For the action man, or outdoors type, there's tons of fun things to do and adventures to be had… guaranteed. For the secretive or creepy type, Killer City is full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.
Cheats
PRECIOUSPROTECTION
 Full Armor
ASPIRINE
 Full Health
THECOLLECTOR
 Unlock all cars (from Iceman)
YOUWONTTAKEMEALIVE
 +2 Wanted Level
LEAVEMEALONE
 0 Wanted Level
APLEASANTDAY
 Nice Weather
ALOVELYDAY
 Lovely Weather
ABITDRIEG
 Cloudy Weather
CATSANDDOGS
 Rainy Weather
CANTSEEATHING
 Misty Weather
PANZER
 Spawn Tank
LIFEISPASSINGMEBY
 Speed Up Time
BIGBANG
 Nearby Vehicles Explode
STILLLIKEDRESSINGUP
 Change characters - cycles through a range of VC identities. (from Masoud)
FIGHTFIGHTFIGHT
 People Fight
NOBODYLIKESME
 People Fall When Bumped
OURGODGIVENRIGHTTOBEARARMS
 Everyone Has Weapons
ONSPEED
 Walk Fast
BOOOOOORING
 Walk Slow
WHEELSAREALLINEED
 Cars Stripped Down
COMEFLYWITHME
 Flies Fly Around
ICANTTAKEITANYMORE
 Kill Yourself
GREENLIGHT
 Traffic Lights Turn Green
MIAMITRAFFIC
 Fast Traffic
TRAVELINSTYLE
 Flying Car
THELASTRIDE
 Spawn Hearse
ROCKANDROLLCAR
 Spawn Limousine
RUBBISHCAR
 Spawn Garbage Truck
GETTHEREFAST
 Spawn Sabre Turbo
BETTERTHANWALKING
 Spawn Caddy
MYSONISALAWYER
 Become Ken Rosinberg
ROCKANDROLLMAN
 Become Love Fist main singer
ONEARMEDBANDIT
 Become Phil Cassidy
FOXYLITTLETHING
 Become Colonel Cortez's daughter - Mercedez
WELOVEOURDICK
 Become Love Fist Scottish guy named "Dick".
GETTHEREQUICKLY
 Spawn Fast Hotring racer car
GETTHEREVERYFASTINDEED
 Spawn Faster Hotring Racer
GETTHEREAMAZINGLYFAST
 Spawn Even Faster Hotring Racer
CHEATSHAVEBEENCRACKED
 You’ll wear the skin of Mr. Diaz (from Jay and Wessel)
CERTAINDEATH
 Smoke Cigarette
GRIPISEVERYTHING
 Ultra traction on cars. Tires don't skid at all.  Faster cars will flip over when making turns.  (from Messiah)
CHASESTAT
 if your chase takes long enough and there's enough kills, your chase statistics to come on screen. It displays it in points and even in titles (e.q. Front paper of Vice Today) (from Jay)
CHICKSWITHGUNS
 Women carry guns.
AHAIRDRESSERSCAR
 All vehicles are painted pink/purple
IWANTITPAINTEDBLACK
 All vehicles are painted black
SEAWAYS
 Drive on the water.
LOADSOFLITTLETHINGS
 Makes Sports Cars have huge wheels (from Stardude)
AIRSHIP
 Flying (almost) Boats (from Masoud)
Amazing Cars
GETTHEREQUICKLY
GETTHEREFAST
GETTHEREVERYFASTINDEED
GETTHEREAMAZINGLYFAST
TRAVELINSTYLE
THELASTRIDE
RUBBISHCAR

No Requirements

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Monday, 25 February 2013

Farming Simulator 2013 Complete Pc Game

Screen Shots



Farming Simulator 2013 you can create Livestock, crops, making sales, it's up to you to manage and develop their own farms in the world game. You and the different missions and must be completed in full, you will be in control of more than one hundred and agricultural vehicles and machinery are created loyal of the biggest names in the industry: Case IH, Deutz-Fahr, Lamborghini, Same, and newcomers HORSCH Grimme. Farming Simulator 2013 again with a more diverse crops, new animals, and new vehicles never before seen in previous series or in another simulated resonance

Farming Simulator 2013 is also equipped with online mode and online services. You will be able to manage the farm with up to 10 other players online or through a local area network (LAN). You can also share mods, vehicles and equipment with players from around the world. makes this game really deserves to be in play for fans of simulation games.

 System Requirement:

OS: Windows XP, Vista, 7
Processor: AMD/intel 2.0 GHZ
Memory: 1GB RAM
Graphics: 256 MBof video memory
Hard Drive: 2 GB free space

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Wednesday, 13 February 2013

Delta Force 10th Anniversary Games Collections For PC Full Version Free Download


Delta Force 10th Anniversary collection includes all six critically acclaimed, award winning Delta Force games!

Delta Force 1
Delta Force 2
Delta Force 3 Land Warrior
Delta Force 4 Task Force Dagger
Delta Force 5 Black Hawk Down
Delta Force 6 Black Hawk Down Team Sabre

Keygens and Cracks all over Present in Download DATA.

 Enjoy

Screen Shots




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Sunday, 10 February 2013

Max Payne 3

Description  ax Payne 3 is an exhilarating shooter that grabs hold of you and doesn't let go. With savage gunplay and an absorbing personal story

 Like it or not, times change. When Max Payne last appeared in a game in 2003, he blasted his way through countless enemies with reckless abandon, aided by his signature ability to slow time and deal graceful death. Today, reflecting modern sensibilities and perhaps his own age, Max takes things slower and makes judicious use of a new cover mechanic. Yet the addition of this contemporary element doesn't mean that Max Payne 3 plays like every other third-person shooter. Far from it. With its gripping narrative, brutal violence, and fantastic implementation of Max Payne's bullet-time ability, this is a distinctive and outstanding game through and through, and it's easily a worthy successor to the Max Payne games that preceded it.

 Wherever you go, there you are. It's a truth Max Payne knows better than anyone. Fleeing his New York life to take a job working security for a wealthy family in Sao Paulo, the hard-drinkin', pill-poppin' Max finds that his demons come along for the ride. Though the details of the plot add up to your typical story of conspiracy and corruption, of the rich and powerful preying on the poor and helpless to become even more rich and powerful, the writing, acting, and presentation elevate this tale well above a boilerplate video game crime story.

 It's hard to stay ambivalent once you see the horrors being suffered by the innocent here, and you'll likely want to see Max's quest for vengeance through to its conclusion just as badly as he does. Max reveals a complexity here not seen in earlier games, as he hits rock bottom and must either stay there or face his demons head-on and make himself anew. Other characters, too, reveal a surprising humanity. You might be tempted to write off Marcelo, the youngest brother in the wealthy Branco dynasty Max is hired to protect, as the shallow playboy he often appears to be. But in moments of disarming honesty, he reveals to Max a depth that lies beneath the facade he presents to the world.

 Cutscenes use multiple moving panels to pay homage to the graphic-novel-style storytelling of previous games without feeling beholden to it, and the considered use of blurring and other visual effects echo Max's state of mind, perhaps making you feel as if you're the one who has been hitting the bottle a little too hard. James McCaffrey does an excellent job reprising his role as Max, bringing a wider range of emotions to a character who has previously often been one-note. The writing is terrific; Max's world-weary wit is as bone-dry as ever, and as he ruminates on things like loyalty and loss, much of what he says has the sound of hard-earned wisdom. Subtle touches throughout the game make Max seem convincingly alive, such as the complex look that crosses over his face at the start of one stage when bloodshed seems inevitable; it's as if he dreads what's coming, but does his best to mentally prepare himself for it.

 In the context of the campaign, shootdodging typically looks like a stylish way to kill people. In multiplayer, however, you might see people belly flop gracelessly onto the ground, which can make things a bit comical. The action is wilder in multiplayer than in the campaign, as players scramble to kill each other, using their various bursts to aid their team or to wreak havoc on their opponents. It's all chaotic fun, and the option to start vendettas against players who have killed you twice in a row, which earns you more experience points for the next kill if you get them before they get you, brings a dynamic and personal aspect to the competition as you're often trying to seek out and kill one player in particular.

 But while the multiplayer is enjoyable, the single-player campaign is a knockout. There's incentive to return to the campaign and conquer it on higher difficulty levels, or to tackle the leaderboards in Arcade mode and in New York Minute mode, in which you race through levels, earning time for each kill. Times change and people change, too; Max Payne isn't the same man by the end of this game that he is at the beginning. It's fitting, then, that the gameplay has also evolved, that Max needs to proceed with a bit more caution than he did in his younger days. They say the more things change, the more they stay the same, and one thing remains true: you can still count on the Max Payne name to deliver some of the most stylish, distinctive,
 pulse-pounding shooting around.

System Requirements

---LOWEST TESTED SPECS---

 ---Windows 7/Vista/XP PC (32 or 64 bit)---
 ---Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better---
 ---2GB System RAM---
 ---NVIDIA® GeForce 8600 GT 512MB RAM or AMD Radeon™ HD 3400 512MB RAM---

---LOW RECOMMENDED SPECS---

 ---Windows 7/Vista/XP PC (32 or 64 bit)---
 ---Intel Dual Core 3GHz or AMD equivalent---
 ---3GB System RAM---
 ---NVIDIA® GeForce 450 512MB RAM or AMD Radeon™ HD 4870 512MB RAM---
  ----HIGH RECOMMENDED SPECS---

 ---Windows 7/Vista (32 or 64 bit)---
 ---Intel i7 Quad Core 2.8Ghz or AMD equivalent---
 ---3GB System RAM---
 ---NVIDIA® GeForce 480 1GB RAM or AMD Radeon™ HD 5870 1GB RAM---

---HIGHEST TESTED SPECS---

 ---Windows 7/Vista (64 bit)
 ---Intel i7 3930K 6 Core x 3.06 GHZ or AMD FX8150 8 Core x 3.6 GHZ---
 ---16GB System RAM---
 ---NVIDIA® GeForce® GTX 680 2GB RAM or AMD Radeon™ HD 7970 3GB RAM---

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Max Payne 2

Description Max Payne 2: The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment for Microsoft Windows and Rockstar Vienna for the Xbox and PlayStation 2 and published by Rockstar Games. The game is a sequel to Max Payne and is followed by Max Payne 3. It was released for Microsoft Windows on October 15, 2003, for Xbox on November 25, 2003, and for the PlayStation 2 on December 2, 2003.

 In Max Payne 2, the player controls Max Payne, a detective for the New York City Police Department (NYPD) and a fugitive framed for murder in New York City at the end of Max Payne. Two years after the events of the first game, Max has cleared his name and is now an NYPD detective. He reunites with Mona Sax, whom he met in the previous game, as they set out to resolve a conspiracy of death and betrayal, finding the Inner Circle in the center of it all.

 Video game critics gave Max Payne 2 highly acclaimed reviews. Praise focused on its action and story, while criticism targeted its short length. Despite the positive reception, the game sold poorly, leading Rockstar Games' parent company Take-Two Interactive to cite Max Payne 2's sales as a cause for the company's reforecast finances of 2004. Max Payne 2 received several industry awards, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors' Choice Awards from GamePro, IGN, and GameSpy.

GamePlay

 Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's only weapon is a 9mm pistol. As they progress, players access other weapons including handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.

 When first played, the game only offers one difficulty level that is adjusted on the fly if the game is too difficult for the player. For example, if the player's character dies too many times, the enemies' artificial intelligence is made less effective, while more health in the form of painkillers is made available. After completing the game once, other difficulty levels are unlocked. Two special game modes are also activated: New York Minute and Dead Man Walking. In New York Minute, the player is given a score based on the time taken to complete each level. The Dead Man Walking mode places Max in one of five scenarios, in which he must survive for as long as possible while fighting off endlessly respawning enemies.

 Max Payne 2 allows the player to enable Bullet Time, a mode that slows time, while still allowing the player to aim in real-time, to give the player more time to determine what they want to do. In this mode, the screen's color changes to a sepia tone to act as a visual cue. When in use, the Bullet Time meter will decrease until it is either empty or the player disables Bullet Time mode. The meter will eventually increase when not in use, but can be replenished quickly by killing enemies. To simulate the Bullet Time effect, Max can also execute a shoot-dodge maneuver. When the maneuver is performed, Max jumps in a direction specified by the player, and although Bullet Time is activated while Max is in mid-air, this will not deplete the Bullet Time meter. The combat system has been improved for Max Payne 2; the player can now arm Max with a secondary weapon such as a grenade or Molotov cocktail, and when near an enemy, Max can perform a melee attack. AI players occasionally come to Max's aid, although their death does not affect the gameplay or story.

System Requirements

---Max Payne 2 Microsoft Windows 2000 or XP
 ---Max Payne 2 Pentium III or Athlon 1Ghz or Celeron or Duron 1.2Ghz Processor---
 ---Max Payne 2 256 MB RAM---
 ---Max Payne 2 32 MB graphics card---
 ---Max Payne 2 DirectX 9.0---
 ---Max Payne 2 1.5 GB of free hard disk space---
 ---Max Payne 2 Keyboard and mouse---

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Max Payne 1

Description Max Payne is a third-person shooter video game developed by Finnish developers Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the Game Boy Advance were published by Rockstar Games. A Macintosh port was published in July 2002 by MacSoft in North America and by Feral Interactive in the rest of the world. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console. The game was re-released on April 29, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in the spring of 2012 as a downloadable game in the PlayStation Store for the PlayStation 3.

 The game features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was the first game to feature the bullet time effect popularized by The Matrix.

 Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices. Critically acclaimed, the game won a large number of accolades, including the BAFTA Award. As of 2011, the Max Payne game franchise has sold over 7.5 million copies. It also inspired a feature film under the same title.

Gameplay
 Max Payne is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Almost all the gameplay involves bullet time-based gun-fights and levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game's storyline is advanced by the player following Max's internal monologue as the character determines what his next steps should be. Several of the game's levels involve surrealistic nightmares and drug-related hallucinations of Payne.

 Initially, the player's only weapon is a semi-automatic pistol. As the player progresses, access to other firearms is given, including melee and hand-thrown weapons. Some of the game's weapons can be dual wielded. Max regains health by taking painkillers, which the player collects. The game's AI is heavily dependent on pre-scripted commands: most of the apparently intelligent behavior exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) actually is pre-scripted.

 The gameplay of Max Payne revolves around bullet time, a form of slow motion — when triggered, the passage of time is slowed down to such extent that the movements of bullets can be seen by the naked eye and enables Max to perform special moves. Although Payne's movement is also slowed, the player is still able to position the aiming reticle and react in real time, providing an advantage over enemies. Occasionally, when the last character of an enemy group is killed, the viewpoint switches to a third-person view circling a falling body. Likewise, the camera may follow the path of a bullet fired from a sniper rifle.

 The "Dead on Arrival" game mode limits the player to only seven saves per chapter, and the "New York Minute" mode forces the player to complete each chapter before the allotted time — replenished by killing enemies — is exhausted. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" ("End Combat" or "Final Battle" in the different versions), featuring a fight in perpetual bullet time against the "Killer Suit" hitmen.

Plot
  The story consists of three volumes: "The American Dream", "A Cold Day in Hell", and "A Bit Closer to Heaven". The game begins in medias res in December 2001, as New York City finishes experiencing the worst blizzard in the history of the city. The intro sequence shows Max Payne, a renegade DEA agent and former NYPD officer, standing at the top of a skyscraper building as police units arrive. He then experiences a flashback from three years ago.

 Back on August 22, 1998, Max returned home to find that a trio of apparent junkies had broken into his house while high on a new designer drug called Valkyr. Max rushed to aid his family, but was too late and his wife and their newborn daughter had already been brutally murdered. After his family's funeral, Payne transferred to the DEA.

 Three years later, Max Payne is employed as an undercover operative inside the Punchinello Mafia family responsible for the trafficking of Valkyr. His DEA colleague B.B. gives Max a message asking him to meet another DEA agent, who is also Max's best friend, Alex Balder, in the NYC Subway station. Max's arrival at the subway results in a shoot-out after he encounters mobsters working for Jack Lupino, a Mafia underboss in the Punchinello crime family, attempting a bank robbery by breaking through from the station. Working his way back to the surface, Max encounters Alex, who is then killed by an unknown assassin.

 Payne becomes the prime suspect in the murder because he is still undercover and the fact that he fled the crime scene, while the Mafia find out that he is a cop and now want him dead.

 While searching for Lupino in "businesses" owned by him, Max busts a Valkyr drug deal and discovers that the Russian mobster Vladimir Lem is engaged in a fierce turf war against Punchinello's men. Max eventually finds Vinnie Gognitti, Lupino's right-hand man. He wounds and chases Gognitti ,while also shooting mobsters that accompanied him. Chasing Gognitti through the city, Max learns about the location of Lupino's hideout, a nightclub named Ragna Rock. After gunning down the insane Lupino, Payne meets Mona Sax, a female contract killer, who pours him a drink which turns out to be laced with a sedative. In this state Max is found by the Mafia and is dragged away to be tortured.

 Max manages to escape from the Mafia-owned slaughterhouse and enters a brief alliance with Vladimir Lem. He agrees to kill one of Vladimir's traitors, Boris Dime, and his men aboard the cargo ship Charon at the Brooklyn riverfront, which contains a shipment of high-powered firearms belonging to the Russian mob, which Max keeps in exchange for the favor. After surviving a bomb ambush at the Mafia restaurant Casa di Angelo, Max uses the new-found Russian mob's weapons to storm the residence of Don Angelo Punchinello. There he finds the body of Lisa Punchinello, Mona's sister, and discovers that the Don is only a puppet in the Valkyr market when the mafioso is killed in front of Payne by agents of Nicole Horne, the CEO of the mysterious Aesir Corporation. Horne then injects Max with an overdose of Valkyr and leaves him for dead, as he experiences a drug-induced nightmare and suffers his internal torment and guilt for not being able to save his family (as well as strange letters allegedly written by his deceased wife telling him that he is a character in a video game).

 After surviving the overdose and awakening, Payne pursues his only lead to a steel foundry located over a hidden underground military research complex. Inside he discovers that Valkyr is the result of Valhalla Project, an early 1990s U.S. military attempt to improve soldiers' stamina and morale following earlier The Ladder experiments; the project that was sharply halted due to poor results, but was later restarted by Horne and Aesir. He also discovers that his wife accidentally found out about the project, and Horne let loose the crazed Valkyr test subjects into his house. Aesir initiates "Operation Dead Eyes" to get rid of evidence and witnesses, including their own scientists. Max escapes the bunker at the last moment just as it self-destructs.

 Max then gets a call from B.B., who arranges a meeting at an underground parking lot and reveals he shot Alex and framed Max for his murder. A running gunfight then commences as Max chases him through the garage. After killing the traitor, Max gets a phone call from a man named Alfred Woden asking him to come to the Asgard Building. Alfred reveals himself to be part of a powerful secret society called the Inner Circle, which has strong ties to the U.S. government. The Inner Circle members inform Max about Nicole Horne's identity but cannot pursue her themselves because "their hands are tied". They ask Max to kill Horne in exchange for dropping any criminal charges against him. Suddenly, Asgard is overrun by Aesir gunmen who kill everyone in the meeting room except for Max, who escapes, and Woden, who pretends to be shot. Max has to fight his way out of the building.

 Max arrives at the main office of Aesir Corporation and makes his way through this high-tech security building while avoiding strafing runs by a minigun-armed helicopter. Along the way he runs into Mona Sax again in an elevator, but she is shot in the head by Horne's men after she refuses to shoot Max (her body vanishes when Max goes back to the elevator). At the top Max finally confronts Nicole, who escapes to the roof and boards the helicopter. Max shoots the guy wires of the building's antenna, which snaps off and crashes into the helicopter, killing Horne.

 The game's storyline returns at the very point where it had first started, as Payne's three-night rampage is over. The NYPD ESU arrives at the scene, arresting Max and leading him out of the Aesir building, where he sees Alfred Woden. Knowing that Woden will ensure his safe passage through the judicial system, Max smiles genuinely.

Characters
Max Payne
Main article: Max Payne (character)
  Max Payne (voiced by James McCaffrey) is a fugitive DEA agent and former NYPD detective whose wife Michelle and newborn daughter were killed in connection with the Valkyr drug case. Max then goes undercover in the mob, and eventually becomes a one-man-army vigilante waging a personal war on crime (and in particular, those criminals responsible for his family's death). Max ends up killing hundreds of gangsters and conspiracy enforcers while on the run from the police determined on stopping his vendetta against all those responsible for his family's death. He uses metaphors and wordplay to describe the world around him within his inner monologues, which often contradict his external responses to characters he speaks with. The first game presents the story as retold by Max from his point of view.
Other characters
Nicole Horne
   (voiced by Jane Gennaro): The game's main antagonist who led a secret military program code-named Valhalla. She had Michelle Payne killed after she viewed a document that shows that Horne is still producing the Valkyr drug despite the fact that the project was suspended. Horne commands a well-armed private army of hitmen and mercenaries. She is killed by Max at the end of the game.

Alfred Woden
  (voiced by John Randolph Jones): For most of the game he remains a mysterious unseen character, only interacting with Max through phone calls where he either warns him of a coming threat or provides information. Towards the end of the game he meets Max face-to-face and introduces him to an Illuminati-like society known as the Inner Circle. Woden tells Payne that Horne is his real enemy and expresses his wishes for Payne to get rid of her. He is seemingly gunned down by Horne's men while in a meeting with Max, but is later seen on a security terminal getting up off the ground and leaving his dead comrades. He reappears in the sequel as a U.S. senator.

Don Angelo Punchinello
   (voiced by Joe Ragno): An Italian mob boss who distributes Valkyr and become involved in a gang war against the Russians. He remains the main villain throughout most of the game until it was discovered that he was being controlled by Horne. He is later killed by her before he can give Max too much information.

Vinnie Gognitti
  (voiced by Joe Dallo): A high-strung mobster working for Lupino who is terrified that his boss will kill him due to Lupino's Valkyr-induced psychosis. Max confronts him to discover where he can find Lupino, but this encounter results in Payne shooting Gognitti in the gut and then pursuing him through the city's buildings and rooftops. When Max catches up with him he forces the information out of Gognitti and leaves him bleeding in an alley (in the 1998 trailer Vinnie was shown being summarily executed by Payne in a cut scene, but this was changed later along with an other tweaks to the story). He reappears in the sequel as a Mafia underboss.

Vladimir Lem
   (voiced by Dominic Hawksley): A Russian mob boss and prominent gunrunner currently in a war against Angelo Punchinello. He teams up with Max providing him with weapons in one part of the game and occasionally chauffering him around to key locations. He reappears in the sequel as a charismatic restauranteer who maintains his shady connections in organized crime. He is portrayed by Marko Saaresto of Poets of the Fall (a friend of the game's writer Sam Lake). The band also wrote the main theme, "Late Goodbye", for Max Payne 2.

Jack Lupino
  (voiced by Jeff Gurner): A Mafia underboss and an occultist, who oversees Valkyr distribution for the Punchinello crime syndicate. He has been driven crazy by his Valkyr addiction and has become a Satanist, obsessed with making a Faustian pact with the Devil (he also owns Necronomicon, a fictional book from the Cthulhu Mythos and Cthulhu is one of the deities he worships). When Max confronts him he is the middle of a Satanic prayer; a gun fight ensues and Lupino is killed by Payne.

B.B. Hensley
   (voiced by Adam Grupper): A corrupt DEA agent and a supposed friend of Max. Receiving pay outs from Horne, he radios Max telling him to meet agent Alex Balder at the train station and then shoots Balder dead, framing Max for his murder. Towards the end of the game he meets Max and is revealed as a traitor working for Horne. Payne kills him in a gun fight.

Deputy Chief Jim Bravura
  (voiced by Peter Appel): A high-ranking NYPD officer who is pursuing Max for most of the game and is not deterred in arresting him, even though the TV commentators don't see the violence as a bad thing because mobsters are the only victims. At the end he finally arrests Max, but in the game's sequel he becomes Max's boss.

Michelle Payne
  (voiced by Haviland Morris): Working for the district attorney’s office, Michelle came across a file that incriminated Horne, which later led to her murder and the killing of her child by Valkyr junkies sent to her home. She repeatedly appears through the game in flashback and nightmare sequences.

--- System Requirement---

 ---Max Payne 1 Game Microsoft Windows 95 OSR2---
 ---Max Payne 1 Game 450 MHz Intel or AMD CPU---
 ---Max Payne 1 Game 96 MB RAM---
 ---Max Payne 1 Game 16 MB Direct3D compatible GPU
 ---Max Payne 1 Game DirectSound compatible SPU---
 ---Max Payne 1 Game DirectX 8.0---
---Max Payne 1 Game Recommended System Requirement---
 ---Max Payne 1 Game 700 MHz Intel or AMD CPU---
 ---Max Payne 1 Game 128 MB RAM---
 ---Max Payne 1 Game 32 MB Direct3D compatible GPU---

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Autocross Racing

Description Advanced Pacejka based car physics allowing for controlled skids, powerslides and drifting.
 Unlock new tracks and cars by winning races.
Earn cash by winning races and purchase any of the 20 available cars.
 User controlled in game difficulty settings.
 20 AI controlled opponents to race against often allowing for multiple pile ups.
 Different road surfaces ranging from tarmac, mud, snow and ice to desert.
 Many tracks contain multiple routes, so choosing the best route is vital in shaving seconds off your lap times.
 Nitro boost in order to accelerate past your opponent's.
 Each car has its own unique sound effects.
 Real-time car damage.
 In game pitstops for both AI and player cars, allowing for repairs and nitro top ups.
 Toggable in game mini map.
 Choose the number of laps to race. 1 - 99.
 6 camera types ( fixed and rotational ) with variable height adjustment and auto zoom.
 Play your own in game music by placing your favorite music files into the in game MUSIC folder ( mp3, wav ).
 Variable detail levels allowing for 3 different screen resolutions (1024 x 768) (800 x 600) (640 x 480) , 16 / 32 color depth display as well as fullscreen and windowed modes.
 Redefinable Keys and Joystick support.
 Save game feature.

System Requirements:-

---Autocross Racing 1Ghz processor---

---Autocross Racing DirectX V7.0 or higher and compatible graphics card.---

 ---Autocross Racing 112mb hard drive space. ( Full Game )---

---Autocross Racing Windows  95 / 98 / ME / 2000 / XP / Vista / Windows 7---

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