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Devil May Cry 3 one of the best actions
adventure Game interesting features is that it initially lets you choose from
one of four different fighting styles for Dante. These don't completely change
the game play or anything, but they do encourage a different approach depending
on which style you choose. It's possible to switch styles between missions and
at certain points during missions, but since you gain experience and eventually
new abilities as you keep using a single style, it pays to focus on one at a
time. Specifically, it pays to stick with the default trickster style on your
first play through, even though it doesn't seem nearly as appealing as the
tougher-sounding sword master and gunslinger styles royal guard, a defensive
style, isn't a good starting choice either.
The game's difficulty comes from a variety of
factors, one of which is a fundamental disconnect between how Dante is as a
character and how you actually need to control him while playing. In story
sequences, Dante comes across as a reckless show off who's practically
immortal. In an early cut scene, he willingly lets a group of demonic enemies
run him through with their blades, just to spite them. Unfortunately for you,
such tactics don't actually work during game play, where you'll quickly discover
that Dante is actually very easily killed. Another more important lesson takes
longer to sink in: Throwing yourself at danger is going to get you killed 100
percent of the time. Again, this is especially true when first starting out,
since besides not really knowing how to play the game, you'll start out with a
short life meter a few quick hits will kill you, none of the powerful weapons
and abilities you'll acquire later on, and no continues. Devil May Cry 3, which
bills itself as a "stylish crazy action" game, projects Dante's own
carefree, incorrigible personality, suggesting a level of pick-up-and-play
appeal that's actually nonexistent. It's debatable whether or not this is an
inherent design flaw, but there's no denying the game drops you off in the deep
end right from the start.
One of the game's excellent touches is that
Dante can instantly switch between two different ranged weapons and two
different melee weapons at the touch of a button (respectively, L2 and R2).
This doesn't seem like such a big deal right off the bat, but you'll soon learn
to constantly switch up weapons as you fight, facilitating completely off the
wall combos that are limited mostly just by your imagination. There aren't a huge
number of moves or weapons to choose from in the game, but most of them are
useful and interesting, and the variety is very satisfying overall, especially
since most of the weapons are uniquely effective both on their own and in
combination with any of the others.
In Devil May Cry 3, many different moves and
tactics are viable against different foes and in different situations, and most
of the weapons have different tactical benefits. So in practice, as repetitive
as the action may seem, it doesn't get boring. Certainly not on your first time
through the game, and after that point, you can go back in to earlier missions
with all your new moves and abilities, or you can brave one of the higher
difficulty settings. Some unlockable outfits and a few other extras are
available, but Devil May Cry 3's real replay value comes from the quality of
its fighting system.
System Requirements:
Minimum System RequirementsOS: Windows XP/Vista
Processor: Pentium 4 @ 3 GHz
Memory: 512 MB (1 GB for Vista)
Hard Drive: 8 GB Free
Video Memory: 256 MB (nVidia GeForce 6600 SM3 Required)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 DUO
Memory: 1 GB (2 GB for Vista)
Hard Drive: 8 GB Free
Video Memory: 512 MB (nVidia GeForce 8600)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive
Game Pad STRONGLY Recommended
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